As soon as you manage that, and don’t walk into their direct line of sight, you have nothing to fear and can solve the puzzles at your leisure. This would be bad enough if it just functioned as it should but you can consistently break what little AI is present into repeating the same action or just standing still in one out-of-the-way spot in the house. Even worse than this no longer being the case, is that they seem to have given each a set of predetermined paths to walk dependent on how far you’ve progressed with the puzzles. I seem to recall the neighbor learning from break-in attempts in the first game, patching up repeat weaknesses in his house’s security as you go about your attempts.
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